AI Insights · Timothy · July 2024
Top 5 Roguelike Games Performance in South America Q2 2024
Discover the performance trends of the top 5 Roguelike games in South America during Q2 2024, including weekly downloads, revenue, and active users.
In the second quarter of 2024, the top 5 Roguelike games on a unified platform in South America showcased diverse performance trends. Here's a detailed look at their weekly downloads, revenue, and active users.
Legend of Mushroom, developed by Joy Net Games, saw a notable decline in weekly downloads from 171K in early April to just 7.5K by the end of June. Weekly revenue also experienced a steady decrease, starting at $121K and dropping to $43.5K. However, weekly active users showed resilience, peaking at around 528K in mid-June before settling at 518K.
Diablo Immortal from Blizzard Entertainment exhibited a mixed trend. Weekly downloads rose from 8K in early April to 26.5K in mid-June, before falling back to 16.5K by the end of the quarter. Revenue fluctuated, peaking at $89.8K in mid-June and ending at $51.7K. Active users increased steadily, reaching a high of 134K in the third week of June.
Hero Wars: Alliance RPG, published by Nexters Global LTD, showed a positive trend in weekly downloads, growing from 32.4K in early April to 68K by the end of June. The game’s weekly revenue saw ups and downs, peaking at $68.6K in mid-May and ending at $43.4K. Active users numbers were stable, with a slight increase from 163K to 198K over the quarter.
Top Heroes by River Game HK Limited experienced a fluctuating pattern. Weekly downloads started at 17.7K in early April, dropped to a low of 7.9K by the end of June, and revenue followed a similar trend, peaking at $44.9K in late April and ending at $41.3K. Active users increased from 54.6K to 64.9K, showing steady growth.
Finally, Saint Seiya Awakening by YOOZOO (SINGAPORE) PTE. LTD. displayed modest performance. Weekly downloads remained relatively stable, fluctuating around 1.9K. Revenue saw an increase in June, peaking at $40.6K. Active users remained consistent, hovering around 32K throughout the quarter.
These insights are based on data from Sensor Tower. For a deeper dive into these trends and more, visit Sensor Tower.